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XNA Deferred Rendering engine

Project Vanquish is a community based Deferred Rendering engine, extending on Catalin Zimas deferred engine tutorial.  The initial version of the project is available to download and is currently stable.  It is also in its infancy stage.  I'm looking for people to participate to the project and help out where problems occur. 

New posts and updates can be found over at http://projectvanquish.wordpress.com/, but the source code will also be housed here.

 

New Hemispheric lighting in place

High Intensity

SSAO turned on

Shadow Mapping

Last edited Mar 16 at 10:30 AM by Neil_Knight, version 11